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IndieZen Weekly - Issue No. 25 |
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Written by Robert Kroker
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Sunday, 21 June 2009 00:53 |
20 June 2009 Welcome to IndieZen
Modern technology for Modern games
This week we have a special treat, a preview! Best practice tells us, as game designers, we need to keep up on the modern look and feel to maintain the focus of our users. Today I present to you Screen Shots from the terrain generator in ZOSS. The Zen Engine, and Zen Studio's World Builder, pack a real punch when it comes to presenting a virtual world. By integrating OGRE, via a custom plugin, designers will have easy access and top notch control over the capabilities of the graphic systems they want to support in their games.
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Last Updated ( Sunday, 21 June 2009 00:53 )
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Written by Tony Richards
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Thursday, 23 April 2009 16:46 |
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Zen Worlds is the most recent addition to the middleware being created at IndieZen.org. This lightweight but industrial strength middleware provides all of the necessary infrastructure for building virtual worlds, MMO games and online game communities. Although it's primarily being created by developers from Hatboy Studios and Games by Sarge, it will be included with the rest of the game development middleware using the same, unrestrictive open source license. |
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IndieZen Weekly - Issue No. 16 |
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Written by Robert Kroker
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Saturday, 18 April 2009 20:37 |
18 April 2009 Welcome to IndieZen
Spring cleaning and Script Frenzy have been keeping me busy this week. The development team has been steadily working on support code for Game Builder.
Other than that, things have been relatively slow on the framework side of IndieZen. I hope to have more to report next week. Until then, keep your fingers on the keys, and your head in the code.
For more news please visit the IndieZen Wiki
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Last Updated ( Thursday, 23 April 2009 15:03 )
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Zen Engine game engine frameworks 0.5.0 (beta) released |
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Written by Tony Richards
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Tuesday, 24 March 2009 14:59 |
IndieZen.org is pleased to announce the release of Zen Engine 0.5.0 (beta) and related plugins. Zen Engine is a game engine framework that makes it easier to create your own custom game engine.
Finally, we're out of our alpha testing stages and we've begun beta testing! The completed plugins include: - ZBoostNetworking (Boost.ASIO TCP, UDP and HTTP networking)
- ZInput (OIS Input System)
- ZLua (Lua scripting)
- ZMicroPather (MicroPather A* pathfinding)
- ZMySQL (MySQL database)
- ZNewton (Newton physics)
- ZOgre (Ogre3d rendering engine)
- ZPython (Python scripting)
- ZSQLite (SQLite database)
Through the use of the framework, plugins and the "base starter kit" you can quickly and easily put together your own game engine client complete with shaders, animation, particle effects, physics, scripting, databases, A* pathfinding, and much more.
Visit our downloads page and get started making your own custom game engine, or use our starter kits, tutorials and templates and use one of our pre-built game engines make your own games. |
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Last Updated ( Tuesday, 24 March 2009 15:55 )
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