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Welcome to IndieZen.org, home of the Indie 2.0 Revolution

This is where a variety of Indie game development studios and individuals collaborate on a suite of custom built game development tools and middleware:

Zen Engine
- high performance 3D game engine client framework.
Zen Studio - integrated game development environment.
Zen Worlds - virtual worlds, online community, and massive multiplayer online game framework.

IndieZen Weekly - Issue No. 26 PDF Print E-mail
Written by Robert Kroker   
Saturday, 27 June 2009 18:23
27 June 2009
Welcome to IndieZen

Deadlines, firm yet flexible.

As is common in many fields of innovative practice, we have had to re-evaluate some of our deadlines and adjust for the previously unforeseen circumstances that have bubbled to the surface.

Game development, as most of us know, is a very involved, technical, and experimental practice. From the ZOSS perspective, the most advanced feature of the IndieZen offering will be

Last Updated ( Saturday, 27 June 2009 18:27 )
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IndieZen Weekly - Issue No. 25 PDF Print E-mail
Written by Robert Kroker   
Sunday, 21 June 2009 00:53
20 June 2009
Welcome to IndieZen


Modern technology for Modern games



This week we have a special treat, a preview!
Best practice tells us, as game designers, we need to keep up on the  modern look and feel to maintain the focus of our users. Today I present to you Screen Shots from the terrain generator in ZOSS. The Zen Engine, and Zen Studio's World Builder, pack a real punch when it comes to presenting a virtual world. By integrating OGRE, via a custom plugin, designers will have easy access and top notch control over the capabilities of the graphic systems they want to support in their games.

Last Updated ( Sunday, 21 June 2009 00:53 )
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Introducing Zen Worlds PDF Print E-mail
Written by Tony Richards   
Thursday, 23 April 2009 16:46

Zen Worlds is the most recent addition to the middleware being created at IndieZen.org.

This lightweight but industrial strength middleware provides all of the necessary infrastructure for building virtual worlds, MMO games and online game communities.

Although it's primarily being created by developers from Hatboy Studios and  Games by Sarge, it will be included with the rest of the game development middleware using the same, unrestrictive open source license.

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IndieZen Weekly - Issue No. 16 PDF Print E-mail
Written by Robert Kroker   
Saturday, 18 April 2009 20:37
18 April 2009
Welcome to IndieZen


Spring cleaning and Script Frenzy have been keeping me busy this week. The development team has been steadily working on support code for Game Builder.


Other than that, things have been relatively slow on the framework side of IndieZen. I hope to have more to report next week. Until then, keep your fingers on the keys, and your head in the code.


For more news please visit the IndieZen Wiki
Last Updated ( Thursday, 23 April 2009 15:03 )
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Zen Engine game engine frameworks 0.5.0 (beta) released PDF Print E-mail
Written by Tony Richards   
Tuesday, 24 March 2009 14:59
IndieZen.org is pleased to announce the release of Zen Engine 0.5.0 (beta) and related plugins.  Zen Engine is a game engine framework that makes it easier to create your own custom game engine.

Finally, we're out of our alpha testing stages and we've begun beta testing!

The completed plugins include:

  • ZBoostNetworking (Boost.ASIO TCP, UDP and HTTP networking)
  • ZInput (OIS Input System)
  • ZLua (Lua scripting)
  • ZMicroPather (MicroPather A* pathfinding)
  • ZMySQL (MySQL database)
  • ZNewton (Newton physics)
  • ZOgre (Ogre3d rendering engine)
  • ZPython (Python scripting)
  • ZSQLite (SQLite database)

Through the use of the framework, plugins and the "base starter kit" you can quickly and easily put together your own game engine client complete with shaders, animation, particle effects, physics, scripting, databases, A* pathfinding, and much more.

Visit our downloads page and get started making your own custom game engine, or use our starter kits, tutorials and templates and use one of our pre-built game engines make your own games.

Last Updated ( Tuesday, 24 March 2009 15:55 )
 
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