More progress on World Builder

General discussions about Zen Studio
Forum rules
Please note that Zen Studio is open source and free, but many of the plugins are not. The goal of Zen Studio is to have an open source, cross platform, C++ IDE for everything ranging from games to creating enterprise applications. Think of it as the Eclipse for C++ written in C++.

More progress on World Builder

Postby Tony Richards on Thu Aug 13, 2009 5:57 pm

You may have to use your imagination a bit, but this picture shows off the new Creator view and Layers view.

The Creator view is used to create new objects in the currently loaded Zone.

The Layer view shows the different layers in the Zone. I'll provide a better explanation of how Layers work in a bit, but the Default Layer works the way you'd expect most world builders to work.

You have a tree-view of Groups and Game Objects (this screen shot only shows the Root Group, but imagine having other groups and game objects below it).

When you select an object in the Creator view and then right-click in the Zone view (black area which is not quite hooked up yet), you can add that object to the zone and it will add it to the currently selected Group in the currently selected Layer.

Also, notice the WillowTree has a element named "creatorCategory". This is a "/" separated path of where the game object should appear in the Creator view. If the GOT does not have a value for creatorCategory, it won't show up in the Creator (which means it cannot be created, which is valid for some game objects like Skills, Spells, etc).

I'm short on time right now but I'll provide more updates soon... next time we'll hopefully see a game object actually created and visible in the Zone view.

Enjoy :mrgreen:

Image
Image
Tony Richards
 
Posts: 509
Joined: Thu Nov 15, 2007 6:52 pm

Re: More progress on World Builder

Postby Johan on Fri Aug 14, 2009 7:33 am

Looks extremely promising! And all of that will be networked?
Johan
Apprentice
 
Posts: 35
Joined: Mon Nov 26, 2007 2:24 pm

Re: More progress on World Builder

Postby Tony Richards on Fri Aug 14, 2009 7:57 am

Yes, all of this is using the Zen Enterprise Application Services in a service oriented architecture.

It will support both a distributed client/server "collaborative" mode, and a standalone mode.

I'm also working on a peer to peer model with an offline mode where you can synchronize your projects in exactly the same way as distributed version control systems.
Image
Tony Richards
 
Posts: 509
Joined: Thu Nov 15, 2007 6:52 pm

Re: More progress on World Builder

Postby Arcanor on Fri Aug 14, 2009 10:40 am

Looks awesome! I can't wait to start clickity-clicking my game world together for real. :)
Walt Collins (Arcanor) - Project Lead, Tech Lead, Game & World Designer
Arcanoria - Medieval Fantasy Online RPG - http://www.arcanoria.com
Arcanor
 
Posts: 20
Joined: Thu Jun 12, 2008 8:43 pm
Location: Harleysville, PA

Re: More progress on World Builder

Postby undo1 on Fri Aug 14, 2009 8:29 pm

Arcanor wrote:Looks awesome! I can't wait to start clickity-clicking my game world together for real. :)


i'm with you! that's looking pretty dang good.
undo1
 
Posts: 2
Joined: Fri Aug 14, 2009 2:19 pm

Re: More progress on World Builder

Postby VicToMeyeZR on Fri Aug 28, 2009 7:36 am

Dang, I would like to say you have a far greater handle on windows applications, then most of even the $300-1500 range engine's..... Most of them I can't stand because the editor look like a 15 year old did them in 5 min..

Great job Tony.
VicToMeyeZR
 
Posts: 48
Joined: Sat Aug 01, 2009 10:04 am

Re: More progress on World Builder

Postby Hallsofvallhalla on Wed Sep 16, 2009 9:08 am

i am really liking the looks of this.
Hallsofvallhalla
 
Posts: 41
Joined: Wed Nov 28, 2007 7:24 pm

Re: More progress on World Builder

Postby Captain Thomas on Fri Sep 18, 2009 1:33 pm

This has me itching to build (even more than before)!
Captain Thomas
 
Posts: 65
Joined: Thu Oct 23, 2008 9:53 pm
Location: Tacoma, WA, USA

Re: More progress on World Builder

Postby VicToMeyeZR on Mon Sep 21, 2009 6:10 pm

VicToMeyeZR wrote:Dang, I would like to say you have a far greater handle on windows applications, then most of even the $300-1500 range engine's..... Most of them I can't stand because the editor look like a 15 year old did them in 5 min..

Great job Tony.



I second that one. I mean look at garage games. How much effort is put into that engine, and the stupid editors look like and idiot did them.... or actually it more looks like they didn't give a crap about the editor or their community. :P
VicToMeyeZR
 
Posts: 48
Joined: Sat Aug 01, 2009 10:04 am

Re: More progress on World Builder

Postby VicToMeyeZR on Mon Sep 21, 2009 6:13 pm

Very very nice Tony... and look at that FPS. lmao.
VicToMeyeZR
 
Posts: 48
Joined: Sat Aug 01, 2009 10:04 am

Next

Return to Zen Studio

Who is online

Users browsing this forum: No registered users and 1 guest

cron