| 1 | |
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| 2 | |
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| 3 | -- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
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| 4 | GameClient = |
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| 5 | { |
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| 6 | -- Put member variables for the game client here |
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| 7 | } |
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| 8 | |
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| 9 | -- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
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| 10 | -- new |
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| 11 | -- allows you to overload the Zen:GameClient implementation with |
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| 12 | -- additional methods and member variables |
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| 13 | function GameClient:new(type) |
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| 14 | print("create") |
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| 15 | o = Zen:createGameClient(type) |
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| 16 | print("setmetatable") |
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| 17 | setmetatable(getmetatable(o), self) |
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| 18 | print("self.__index = self") |
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| 19 | self.__index = self |
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| 20 | print("return o") |
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| 21 | return o |
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| 22 | end |
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| 23 | |
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| 24 | -- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
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| 25 | function GameClient:initialize() |
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| 26 | rootGroup = self:getRootGroup() |
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| 27 | |
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| 28 | self:createActions() |
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| 29 | self:createDefaultMappings() |
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| 30 | self:createScene() |
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| 31 | |
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| 32 | self:run() |
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| 33 | end |
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| 34 | |
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| 35 | -- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
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| 36 | function GameClient:getRootGroup() |
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| 37 | -- This is in Game now, not GameClient |
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| 38 | return self:getGame():getRootGroup() |
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| 39 | end |
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| 40 | |
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| 41 | -- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
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| 42 | function GameClient:getActionMap(actionMapName) |
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| 43 | -- This is in Game now, not GameClient |
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| 44 | return self:getActionMap(actionMapName) |
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| 45 | end |
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| 46 | |
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| 47 | -- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
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| 48 | function GameClient:createActions() |
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| 49 | print("=============\nCreate Actions...\n============") |
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| 50 | self:getActionMap():createAction("Test", GameClient.testAction, self) |
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| 51 | self:getActionMap():createAction("onInitDone", GameClient.onInitDone, self) |
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| 52 | print("-------------\n") |
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| 53 | end |
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| 54 | |
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| 55 | -- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
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| 56 | function GameClient:createDefaultMappings() |
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| 57 | print("=============\nCreate Default Key Mappings...\n============") |
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| 58 | self:getKeyMap():mapKeyInput("t", self:getActionMap():getAction("Test")) |
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| 59 | self:getKeyMap():mapKeyInput("a", self:getActionMap():getAction("Move Left")) |
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| 60 | self:getKeyMap():mapKeyInput("d", self:getActionMap():getAction("Move Right")) |
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| 61 | self:getKeyMap():mapKeyInput("w", self:getActionMap():getAction("Move Forward")) |
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| 62 | self:getKeyMap():mapKeyInput("s", self:getActionMap():getAction("Move Backward")) |
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| 63 | end |
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| 64 | |
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| 65 | -- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
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| 66 | function GameClient:createScene() |
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| 67 | print("=============\nCreate Scene...\n============") |
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| 68 | local minSize = Math.Vector3(-2000.0, -4000.0, -2000.0); |
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| 69 | local maxSize = Math.Vector3( 2000.0, 2000.0, 2000.0); |
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| 70 | |
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| 71 | self.zone = self:getGame():getPhysicsService():createZone(); |
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| 72 | self.zone:setZoneSize(minSize, maxSize); |
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| 73 | |
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| 74 | self:getTerrainService():setPhysicsZone(self.zone); |
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| 75 | |
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| 76 | local matXfm = Math.Matrix4(); |
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| 77 | matXfm:setXYZRotation(0, 0, 0); |
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| 78 | matXfm:setPosition(0, 0, 0); |
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| 79 | |
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| 80 | self.terrain = self:getTerrainService():createTerrain(); |
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| 81 | self.terrain:loadVisualization("terrain.cfg", matXfm); |
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| 82 | |
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| 83 | -- Load the physics terrain |
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| 84 | self:loadTerrain("terrain.cfg", matXfm); |
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| 85 | end |
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| 86 | |
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| 87 | -- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
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| 88 | function GameClient:testAction(action) |
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| 89 | if action:getPressedState() then |
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| 90 | print("Yay, the T button was pressed!!!") |
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| 91 | else |
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| 92 | print("Yay, the T button was released!!!") |
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| 93 | end |
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| 94 | |
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| 95 | end |
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| 96 | |
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| 97 | -- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
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| 98 | function GameClient:onInitDone(gameClient) |
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| 99 | self:createScene(); |
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| 100 | end |
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