| | 150 | //http://en.wikipedia.org/wiki/Damping |
| | 151 | virtual const Math::Vector3 getAngularDamping() const = 0; |
| | 152 | virtual void setAngularDamping(const Math::Vector3& _damping) = 0; |
| | 153 | virtual const Math::Real getLinearDamping() const = 0; |
| | 154 | virtual void setLinearDamping(float _damping) = 0; |
| | 155 | |
| | 156 | //sets the minimum motion threshold at which an engine stops updating movement or even checking for it |
| | 157 | virtual void setSleepingThresholds(float _minLinearMotion, float _minAngularMotion) = 0; |
| | 158 | //force the physics engine to once more pay attention to a given object or force it to ignore it |
| | 159 | virtual void setActivationState(unsigned _state) = 0; |
| | 160 | |