- Timestamp:
- 02/01/10 14:13:26 (6 months ago)
- Files:
-
- 1 modified
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Engine/branches/0185_GEN_PHYSICS_REFACTOR_2/Physics/I_PhysicsActor.hpp
r3346 r3348 158 158 //force the physics engine to once more pay attention to a given object or force it to ignore it 159 159 virtual void setActivationState(unsigned _state) = 0; 160 //gets wether or not the engine consideres this object beneath it's notice for motion 161 virtual int getActivationState() = 0; 160 162 161 163 /// @todo Use I_PhysicsGroup& instead of int.
