Roadmap
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- Continue with the Physics refactor
- Refactor Scripting API and add templates to make it easier to expose classes and methods to script.
- Extend the Enterprise framework and make it easier to define client and server side services.
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The primary purpose of this milestone is to create the code generators that takes the Game Builder data as input and generates Lua and C++ classes for game entities.
This milestone we will likely complete the integration of Game Builder, Ogitor and Base.Starter.
- Game Builder
- Integration with --Zen Worlds-- Ogitor
- Export (not sure how this will look yet)
- Database - export to a database including DML to create the database
- Lua script - export to Lua script
- C++ and script bindings - Code generator for C++ and script bindings for game object types.
- Continue with the Physics refactor.
- Game Builder
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Version 1.0 first GA release.
The primary goal of this milestone is to polish the documentation and tutorials, clean up the installation process and polish any interfaces that require polishing.
Note: See
TracRoadmap for help on using
the roadmap.
