Roadmap
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- Continue with the Physics refactor
- Refactor Scripting API and add templates to make it easier to expose classes and methods to script.
- Extend the Enterprise framework and make it easier to define client and server side services.
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This minor milestone is to push through the World Builder to visibility.
- Zen Studio
- World Builder
- Enhance the Scene framework as needed.
- Create the Layers view.
- Enhance the Creator view.
- World Builder
- Zen Studio
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The primary goals of this milestone are to add networking and integrate Zen Worlds with Game Builder and World Builder.
- Zen Worlds
- Zone services
- Zone Data services
- World services
- Multiplayer networking
- World Builder
- Integration with Zen Worlds
- Zen Worlds
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The primary purpose of this milestone is to create the code generators that takes the Game Builder data as input and generates Lua and C++ classes for game entities.
This milestone we will likely complete the integration of Game Builder, World Builder and Base.Starter.
- Game Builder
- Integration with Zen Worlds
- World export (not sure how this will look yet)
- Database - export to a database including DML to create the database
- Lua script - export to Lua script
- C++ and script bindings - Code generator for C++ and script bindings for game object types.
- Game Builder
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Version 1.0 first GA release.
The primary goal of this milestone is to polish the documentation and tutorials, clean up the installation process and polish any interfaces that require polishing.
