Ticket #134 (new enhancement)
Opened 20 months ago
I_GameObject needs a way to get to I_GameObjectComposition
| Reported by: | sgtflame | Owned by: | sgtflame |
|---|---|---|---|
| Priority: | minor | Milestone: | |
| Component: | Core | Version: | 0.4.0 |
| Keywords: | Cc: |
Description
Implement I_GameObject::setComposition(I_GameObjectComposition*) and I_GameObjectComposition* getComposition().
Evaluate the design to see which needs to be a raw or weak pointer vs a managed pointer and prevent a circular dependency.
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