Timeline


and .

02/08/10: Today

14:46 Changeset [3374] by trichards

Minor adjustments to ZODE to bring it up to date with the latest framework ...

14:45 Changeset [3373] by trichards

Removed unused parameters from I_PhysicsZone constructor.

02/06/10:

14:07 Changeset [3372] by trichards

Zen Server had some non-standard C++ usage. Fixed that, and added linking ...

14:06 Changeset [3371] by trichards

Adjusted Core to link with Boost appropriately.

11:50 Changeset [3370] by trichards

Added operator< to the posix threadId implementation.

02/05/10:

15:50 Changeset [3369] by mgray

Updated tutorials to accomodate changes to I_GameClient interface ...

15:50 Changeset [3368] by mgray

Added comments related to testing of script hooks for const methods.

15:49 Changeset [3367] by mgray

Updated Base to accomodate changes to I_GameClient interface refactor.

15:48 Changeset [3366] by mgray

Refactoring I_GameClient interface.

15:48 Changeset [3365] by mgray

Minor reformatting.

02/03/10:

16:54 Changeset [3364] by Azaezel

removes extraneous internal functionality (left over newton extensions for ...

16:44 Changeset [3363] by Azaezel

simplified direct serialization from raw

12:53 Changeset [3362] by trichards

const methods don't work correctly with the scripting templates. I added ...

09:42 Changeset [3361] by Azaezel

simple primitives + a NULL workaround

09:32 Ticket #75 (Extend the Scripting templates) closed by sgtflame
fixed

02/02/10:

22:36 zoss/Compiling edited by sgtflame
(diff)
15:59 Changeset [3360] by Azaezel

joints now use a 6dof constraint for their up-joint that's created on ...

12:57 Changeset [3359] by Azaezel

material id assignment

12:29 Changeset [3358] by Azaezel

crosscheck likely needed: implements raycasts

12:07 Changeset [3357] by trichards

Re-generated GameBuilder? protocol.

12:05 Changeset [3356] by trichards

Minor changes to Workbench server to adjust for recent changes to the ...

12:04 Changeset [3355] by trichards

Switched Workbench Protocol to use generated code instead of being ...

11:59 Changeset [3354] by trichards

Made a couple of minor fixes to scriptable_generic_service.

09:04 zoss/Enterprise edited by sgtflame
(diff)

02/01/10:

16:26 Changeset [3353] by Azaezel

getting and applying additional torque

15:59 Changeset [3352] by Azaezel

initialization and static setting expansion, ZenMotionState? becomes ...

15:43 Changeset [3351] by trichards

Minor fix to scriptable_generic_service.

15:42 Changeset [3350] by trichards

Implemented getMessageId and getRequestMessageId methods to ...

14:17 Changeset [3349] by Azaezel

removed bullets TransformCallback? method for the CollisionShape?, instead ...

14:13 Changeset [3348] by Azaezel

exposes a getActivationState method (we previously had no way of checking ...

12:08 Changeset [3347] by Azaezel

bullet userdata and applyForce conversions, zone simulation stepping, adds ...

12:04 Changeset [3346] by Azaezel

adds applyImpulse(direction/amplitude,global position) for use with ...

01/31/10:

14:47 Changeset [3345] by trichards

Added getMessageId to I_Message. Rearranged so that requests use ...

14:40 Changeset [3344] by Azaezel

shifts creating the zone into the createScene methodadds ...

14:35 Changeset [3343] by Azaezel

shifts creating the zone into the createScene method

14:35 Changeset [3342] by Azaezel

adds min/max parameters to PhysicsZone::PhysicsZone? and ...

14:35 Changeset [3341] by Azaezel

adds min/max parameters to I_PhysicsZone::I_PhysicsZone and ...

13:03 Changeset [3340] by Azaezel

elevates the damping get/set pairs as well as setActivationState(bool) to ...

13:03 Changeset [3339] by Azaezel

elevates the damping get/set pairs as well as setActivationState(bool) to ...

11:53 KoZ edited by sgtflame
(diff)

01/30/10:

16:34 Changeset [3338] by mgray

Updated DatabaseConnectionsMap?_type to use ...

16:21 Changeset [3337] by mgray

Implemented logic in installApplications() to load database configuration ...

15:53 Changeset [3336] by mgray

Implemented getDatabaseConnection() in ApplicationServer?.

15:52 Changeset [3335] by mgray

Implemented operator<() for ThreadId? for Thread_win32 -- still needs to be ...

14:05 Changeset [3334] by trichards

Fixed a few syntax errors caught by gcc.

13:25 Changeset [3333] by trichards

Added ScriptLoginTest? script and LoginTest? class.

13:21 Changeset [3332] by trichards

Solving compiler error in ZBoostNetworking but not finished.

13:19 Changeset [3331] by trichards

Added scriptable_generic_service implementation.

13:18 Changeset [3330] by trichards

Refactored the Event framework so that I_Event is created in EventService? ...

01/29/10:

19:15 Changeset [3329] by Azaezel

pruned material entries of plug-in interaction. bullet it's self doesn't ...

17:02 Changeset [3328] by trichards

Adjusted ScriptTest? to follow the recent changes to Event (Event creation ...

13:00 Changeset [3327] by mgray

Added getCurrentThreadId() and getThreadId() method implementations to ...

00:13 zoss/Downloads edited by sgtflame
(diff)
00:12 zoss/Downloads edited by sgtflame
(diff)
00:09 zoss/Downloads edited by sgtflame
Removed binary downloads. (diff)

01/28/10:

15:14 Changeset [3326] by Azaezel

cleanup for setUserPointer, removed event constructor references to the ...

14:46 Changeset [3325] by Azaezel

userdata referencing

14:40 Changeset [3324] by Azaezel

various minor points of cleanup. properly deleting m_pZone, typos, and the ...

14:26 Changeset [3323] by Azaezel

further documentation on motionstates. removes ...

13:58 Changeset [3322] by Azaezel

several todos to revisit as applications require them...

11:13 Changeset [3321] by Azaezel

no likey m_pActor, despite it being defined by the enclosing class...

07:07 Changeset [3320] by Azaezel

notes and sidesteps fluid dynamics and 'escalator-like' face properties... ...

01/26/10:

16:50 Changeset [3319] by Azaezel

general force of contact and direction of contact (normal) methods. ...

14:36 Changeset [3318] by Azaezel

a bit more stubout work + exposing more errors to address. might refactor ...

11:48 zoss/ZenServer/Configuration edited by sgtflame
(diff)
11:38 zoss/ZenServer edited by sgtflame
(diff)
10:55 Changeset [3317] by Azaezel

world initialization rough draft

01/25/10:

21:52 Changeset [3316] by mgray

Adding frame related events to I_GameClient

18:08 Changeset [3315] by trichards

Added ScriptLoginTest? which is a script based test for testing Zen ...

18:07 Changeset [3314] by trichards

Added ZenServer?/CMakeLists.txt ignore.

18:06 Changeset [3313] by trichards

Added ScriptLoginTest? and ZenServer? to zpkg build.

18:05 Changeset [3312] by trichards

Added build for ScriptLoginTest? and ZenServer?.

18:04 Changeset [3311] by trichards

Added a default AppServer? container implementation.

15:02 Changeset [3310] by trichards

Finished the EventTest? in ScriptTest? to test asynchronous events ...

15:01 Changeset [3309] by trichards

Switched EventQueue? to work with a SynchronizedQueue? and implemented ...

01/23/10:

17:16 Changeset [3308] by trichards

Cleaned up uninitialized variables and fixed some header include orders. ...

17:15 Changeset [3307] by trichards

Cleaned up uninitialized variables and fixed some header include orders.

17:14 Changeset [3306] by trichards

Added EventTest? to test the interaction between scripting and the new ...

01/22/10:

15:24 Changeset [3305] by trichards

Finished the asynchronous multi-threaded event service. Made some minor ...

01/21/10:

22:04 zoss/Compiling/Windows edited by sgtflame
(diff)

01/20/10:

12:22 Changeset [3304] by trichards

Finished tests for returning script objects (and variations of ...

12:02 Changeset [3303] by trichards

Scripting template enhancements to support scripted methods that return ...

01/19/10:

23:28 Changeset [3302] by Azaezel

implements linear and angular damping and velocity wrappers, and cleans up ...

21:44 Changeset [3301] by Azaezel

sent all instances of NewtonWorldUnfreezeBody? through ...

16:28 Changeset [3300] by Azaezel

positional and rotational math. it is vital to note that for bullet, ...

13:32 Changeset [3299] by trichards

Basic test classes are complete and compiling but nothing's being tested ...

01/18/10:

23:45 Changeset [3298] by trichards

Extending ScriptTest? to test more features including the new script ...

16:55 Changeset [3297] by trichards

Reverted script_object_pointer to the original implementation and used ...

16:51 Changeset [3296] by trichards

Fixed boost static assert.

16:48 Changeset [3295] by trichards

Fixes for gcc.

01/17/10:

14:24 Changeset [3294] by Azaezel

removed dFloats in favor of Zen::Math::Reals for consistency, prepwork for ...

01/16/10:

21:49 Changeset [3293] by trichards

More adjustments to the Scripting templates to make the ActionMap? and ...

19:57 Changeset [3292] by Azaezel

conversions and research notes for CollisionShapes?, PhysicsActors?, and ...

19:10 Changeset [3291] by Azaezel
18:51 Changeset [3290] by Azaezel

initial layout and library hooks for zbullet utilizing their debugdll ...

01/15/10:

16:40 Changeset [3289] by mgray

Implemented generic Action, and finished implementation of EventQueue?.

15:36 Changeset [3288] by mgray

More implementation of ActionMap?, EventService?, and EventQueue?.

12:35 ZenEnterpriseTOC edited by sgtflame
(diff)
12:33 ZenEnterpriseTOC edited by sgtflame
(diff)
12:33 ZenEnterpriseTOC edited by sgtflame
(diff)
12:32 ZenEnterpriseTOC created by sgtflame
12:30 zoss/Enterprise/Database edited by sgtflame
(diff)
12:24 zoss/Enterprise/Database created by sgtflame
12:14 zoss/Enterprise edited by sgtflame
(diff)
10:55 Changeset [3287] by trichards

Added a few "TODO"'s

00:21 Changeset [3286] by trichards

More of the ActionMap? and new integration with scripting is done, but it's ...

00:20 Changeset [3285] by trichards

Completed support for scriptable classes that have methods that return ...

01/14/10:

17:17 Changeset [3284] by trichards

Fixes for returning an I_ScriptableType& and I_ScriptableType* from ...

16:35 Changeset [3283] by trichards

Intermediate checkin for event and Scripting. Need to check some ...

10:42 Ticket #169 (zpkg support svn publish and switch commands) closed by sgtflame
fixed: Hacked for now. We use SVN to store the branches in a zoss_branchname.lua …

01/13/10:

17:16 Changeset [3282] by Azaezel

removes yet another extraneous getGame(): entry in script, as well as ...

13:02 Changeset [3281] by mgray

Minor hack hard-coding a specific ogre scene manager type so that I can ...

01/12/10:

23:18 Changeset [3280] by mgray
17:59 Changeset [3279] by trichards

Minor documentation updates for ObjectReference?.

17:58 Changeset [3278] by trichards

Enhancing the Event system to handle asynchronous prioritized events, ...

01/11/10:

15:31 Changeset [3277] by Azaezel

brings the GameClient?.lua for tute 4 into alignment with that of tute 1. ...

12:51 Changeset [3276] by trichards

Brought the tutorials up to date with recent I_GameClient changes.

11:07 Changeset [3275] by Azaezel

adds an internal setZonePtr, and a stub for initialiseAllResourceGroups. ...

01/09/10:

16:43 Changeset [3274] by trichards

Experimenting with arguments passed by reference from script to C++

16:42 Changeset [3273] by trichards

Modified things to support exporting to Mercurial repo

16:42 Changeset [3272] by trichards

Fixed pass by reference arguments.

12:19 zoss/Compiling/Windows edited by sgtflame
(diff)
11:27 zoss/Compiling edited by sgtflame
(diff)
11:12 WikiStart edited by sgtflame
(diff)
Note: See TracTimeline for information about the timeline view.