TracNav
- Credits and Contributors
- Introduction
Overview
Zen Core
Zen Engine
Zen Enterprise
Miscellaneous
Core Developers
The developers of IndieZen.org generally hang out in the forums, or on IRC.
John Givler, Ph. D. Computer Science
Founding member, research scientist, senior architect and advanced software developer, Dr. Givler has contributed a significant amount of research and development to the Memory Management, Event Modeling and Threading libraries. John also contributed to the core framework design, providing the other developers with an impressive set of design patterns to follow. With over 30 years of software development experience in companies such as IBM's T. J. Watson Research Labs, John provides a steady guiding hand to the rest of the developers, as mentor and as a heavy-weight architect, designer and coder.
Tony "SgtFlame" Richards
The primary Founding member of IndieZen.org, Tony has been programming in C++ for over 20 years. Tony worked very closely with his mentor, John Givler, for several years, working out the details of the design that would eventually become the core of the Zen Framework. Tony has also made significant contributions to Zen Studio, Zen Worlds MMO and RPG Middleware, Zen Spaces Compute Cluster and Data Grid and the base Zen Engine implementation.
Tony also designed and implemented the core Zen Plugins system, which is the heart and soul of the Zen Framework.
Matt "Hatboyzero" Gray
One of the early adopters of the IndieZen software, Matt has spearheaded the design and implementation of the core Zen software and has championed the use of IndieZen.org software among scientists and military serious game developers. Matt is also one of the hard core C++ developers on the team, providing a vast amount of experience and talent.
Walt "Arcanor" Collins
Primarily contributing as a "game contributor" focusing on the implementation of Arcanoria, we're pleased to have Walt on our team. He provides us with a significant amount of broad RPG features and specifications, and he brings a lot of software development talent to the group.
GwynWynn
GwynWynn is the primary contributor to the IndieZen Weekly Newsletter.
Jason "Dun" Smith
Jason has been primarily helping with Lua scripting. His contributions have directly impacted the success of several games using Zen Engine, such as AIR, Arcanoria, and CyberTD.
Others
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